HELENA

Role: Tank
· Difficulty:


Talents
2
The Best Defense

The Best Defense
Each time you Block an attack with your shield, you have a chance to reset the cooldown of Shield Throw and increase the damage of your next Shield Throw by 30%.
Passive: Your Threat Generation is increased by 10%.
Passive: Your Threat Generation is increased by 10%.
Upgrade Cost: 2
2
Shield Mastery

Shield Mastery
The cooldown of your Shields Up And Shield Throw abilities are reduced relative to the amount of damage you mitigate with Toughness.
Passive: Your chance to Block is increased by 10%.
Passive: Your chance to Block is increased by 10%.
Upgrade Cost: 2
2
Sword & Board

Sword & Board
Your Power Strike has a chance to make your next Shield Slam generate additional Toughness and have no combo points cost.
Passive: Your Power Strike and Shield Slam deal 15% increased damage.
Passive: Your Power Strike and Shield Slam deal 15% increased damage.
Upgrade Cost: 2
1
Aftershock

Aftershock
Enemies that take damage from your Shockwave ability deal 10% reduced damage for 9 seconds.
Passive: Your Shockwave cooldown is reduced by 20%
Passive: Your Shockwave cooldown is reduced by 20%
Upgrade Cost: 1
1
Skull Cracker

Skull Cracker
Your Shield Throw deals 100% increased damage to the first target it hits.
Passive: Your Shield Throw's Critical Strike chance is increased by 10%.
Passive: Your Shield Throw's Critical Strike chance is increased by 10%.
Upgrade Cost: 1
1
Front Line Defender

Front Line Defender
The efficiency of your Toughness mechanic is increased by 15%.
Passive: Your Movement Speed is increased by 10%.
Passive: Your Movement Speed is increased by 10%.
Upgrade Cost: 1
3
Second Wind

Second Wind
When your Toughness has reduced an amount of damage equal to 30% of your Maximum Health, you gain 20% increased Strength for 8 sec.
Passive: You take 10% less Magic damage.
Passive: You take 10% less Magic damage.
Upgrade Cost: 3
3
Greater Shockwave

Greater Shockwave
Enemies that take damage from your Shockwave are stunned for 2 seconds.
Passive: Your Shockwave deals 40% increased damage.
Passive: Your Shockwave deals 40% increased damage.
Upgrade Cost: 3
3
Gleaming Shield

Gleaming Shield
While Shields up is active your Shield Slam deals 40% increased damage and all healing effects on you are increased by 20%.
Passive: Your Armor is increased by 20%.
Passive: Your Armor is increased by 20%.
Upgrade Cost: 3
Abilities
Leader's Conviction
Earned after dungeon rank: 0100 Spirit
Your damage reduction from Toughness is shared with all allies for 12 seconds.
While Leader's Conviction is active you deal 15% increased damage.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.
While Leader's Conviction is active you deal 15% increased damage.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.
Measured Strike
5yd range
Deal 113% Strength damage to target enemy.
Generates 1 Combo Point.
Generates 1 Combo Point.
Power Strike
5yd range5s Cooldown
Deal 142% Strength damage to target.
Generates 2 Combo Points.
Generates 2 Combo Points.
Shield Slam
5yd range3 Combo Points
Deals 265% Strength damage to your target and 26.5% Strength damage to other enemies near your target.
Shield Slam generates 20% Toughness.
TOUGHNESS
Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage you take.
Shield Slam generates 20% Toughness.
TOUGHNESS
Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage you take.
Charge
20yd range
Charge a target enemy, causing 120% Strength damage and Stunning them for 1.5 sec.
Taunt
40yd range8s Cooldown
Taunt the target, forcing it to attack you for 6 sec.
Can be used during Global Cooldown
Can be used during Global Cooldown
Bash
5yd range12s Cooldown
Interrupt the target's spellcasting and prevent it from casting for 4 sec.
Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown
Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown
Shield Throw
30yd range15s Cooldown
Throw your shield at target enemy dealing 207% Strength damage. The shield will bounce to up to 4 additional nearby enemies.
Generates 1 Combo Point per target hit.
Generates 1 Combo Point per target hit.
Shields Up
2 charges
Raise your shield, increasing your Toughness by 65% and increasing your Block chance by 25% for 8 sec.
Each time you succesfully Block an attack, you generate 4% Toughness.
TOUGHNESS
Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage Helena takes.
Can be used during Global Cooldown
Each time you succesfully Block an attack, you generate 4% Toughness.
TOUGHNESS
Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage Helena takes.
Can be used during Global Cooldown
Shockwave
Earned after dungeon rank: 160s Cooldown
Slam sword and shield together creating a shockwave, dealing 411% Strength damage and slowing their movement speed by 90%. The slow is reduced by 10% every 1 second for 9 seconds.
Sweeping Strike
Earned after dungeon rank: 33 Combo Points15s Cooldown
Deals 133% Strength damage to your target and other nearby enemies.
Enemies hit by Sweeping Strike bleed for 162% Strength damage over 18 seconds.
Enemies hit by Sweeping Strike bleed for 162% Strength damage over 18 seconds.
Chain Pull
Earned after dungeon rank: 420yd range30s Cooldown
Throw a chained spearhead at target enemy, dealing 100% Strength damage and pulling them to you.
Iron Wall
Earned after dungeon rank: 660s Cooldown
Your Toughness can not be reduced for 8 seconds.
Can be used during Global Cooldown
Can be used during Global Cooldown
Battle Command
Earned after dungeon rank: 840yd range30s Cooldown
Your Movement Speed is increased by 50% for 6 seconds.
Nearby allies gain 25% Movement Speed.
Nearby allies gain 25% Movement Speed.