MEIKO

Role: Tank
· Difficulty:


Talents
2
Resonance of Earth

Resonance of Earth
When you activate Stone Shield you take 20% reduced damage for 8 seconds.
Passive: Your Threat Generation is increased by 10%.
Passive: Your Threat Generation is increased by 10%.
Upgrade Cost: 2
2
Thunder Kick

Thunder Kick
Your Lashing Stormkick has a 50% chance to deal damage an additional time for 30% of the initial hit.
Passive:
Your Lashing Stormkick has 10% increased Critical Strike chance.
Passive:
Your Lashing Stormkick has 10% increased Critical Strike chance.
Upgrade Cost: 2
2
Spirited Advance

Spirited Advance
Your Shatter Earth now also activates your Spirited Strikes and Spirited Vortex buffs.
Passive: You take 10% less Magic Damage.
Passive: You take 10% less Magic Damage.
Upgrade Cost: 2
1
Earthwell

Earthwell
Each hit with Earthfist Barrage adds 1 Serenity charge.
Passive: Your Earth abilities deal 10% increased damage
Passive: Your Earth abilities deal 10% increased damage
Upgrade Cost: 1
1
Slipstream

Slipstream
Each time you cast Gust you release a burst of winds at your starting location, causing all enemies within 750 radius to have 50% reduced movement speed for 6 seconds.
Passive: Your Movement Speed is increased by 10%.
Passive: Your Movement Speed is increased by 10%.
Upgrade Cost: 1
1
Harsh Winds

Harsh Winds
Enemies hit by Spirited Vortex have 20% reduced Attack Speed for 3 seconds.
Passive: Your Spirited Vortex damage is increased by 10%
Passive: Your Spirited Vortex damage is increased by 10%
Upgrade Cost: 1
3
Serene Resillience

Serene Resillience
Your Serenity applies 1% damage reduction for 8 seconds per stack consumed but its healing is reduced by 50%.
Passive: Your Serenity ability has 20% increased Critical Strike chance.
Passive: Your Serenity ability has 20% increased Critical Strike chance.
Upgrade Cost: 3
3
Earthbourne

Earthbourne
Your Shatter Earth now has 2 charges and each cast of Shatter Earth reduces the cooldown of Twin Souls: Bulwark by 15%.
Passive:
The health and duration of your Twin Souls: Bulwark sibling is increased by 20%.
Passive:
The health and duration of your Twin Souls: Bulwark sibling is increased by 20%.
Upgrade Cost: 3
3
Forbidden Technique

Forbidden Technique
Your Double Palm Strike finisher applies Forbidden Technique to the target for 15 seconds.
Forbidden Technique accumulates 10% of all damage you deal to the target. Once it expires, is removed, or if the enemy dies while it is active - you are healed for the accumulated amount and the same amount explodes outward to all nearby enemies in an 800 radius.
You can only have one Forbidden Technique active at any time.
Passive:
Your Finishers have 10% increased Critical Strike chance.
Forbidden Technique accumulates 10% of all damage you deal to the target. Once it expires, is removed, or if the enemy dies while it is active - you are healed for the accumulated amount and the same amount explodes outward to all nearby enemies in an 800 radius.
You can only have one Forbidden Technique active at any time.
Passive:
Your Finishers have 10% increased Critical Strike chance.
Upgrade Cost: 3
Abilities
Twin Souls: Army of One
Earned after dungeon rank: 0
You split your soul into the Sibling of Wind and the Sibling of Earth for 10 seconds.
SIBLING OF EARTH (controlled)
While Twin Souls: Army of One is active, the Sibling of Earth takes 40% reduced damage.
SIBLING OF WIND
The Sibling of Wind swiftly teleports to, and strikes, nearby enemies up to 40 times dealing 92% agility damage with each strike.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 seconds.
SIBLING OF EARTH (controlled)
While Twin Souls: Army of One is active, the Sibling of Earth takes 40% reduced damage.
SIBLING OF WIND
The Sibling of Wind swiftly teleports to, and strikes, nearby enemies up to 40 times dealing 92% agility damage with each strike.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 seconds.
Spirit Palm

Deals 40% Agility damage to target enemy.
Grants access to Palm Technique finishers.
Combo Builder
Grants access to Palm Technique finishers.
Combo Builder
Wind Kick

Deals 20% Agility damage to your target and other enemies near your target.
Grants access to Kick Technique finishers.
Combo Builder
Grants access to Kick Technique finishers.
Combo Builder
Earth Fist

Deals 40% Agility damage to target enemy.
Grants access to Fist Technique finishers.
Combo Builder
Grants access to Fist Technique finishers.
Combo Builder
Fighting Techniques

Grants access to Finishing Moves based on Combo Builders used:
Finisher Techniques can be used during Global Cooldown
PALM TECHNIQUES
Spirited Strikes
• Grants +10% Magic Damage reduction & +5% Parry for 15 sec.
Spirited Vortex
• Conjures a Vortex around you that provides +5% Dodge and deals damage to nearby enemies over 18 sec.
KICK TECHNIQUES
Rising Storm
• Deals damage to the target and grants 2 Stormfall charges, increasing the damage of your next 2 Lashing Stormkicks by 100%.
Lashing Stormkick
• Deals damage to target and nearby enemies nearby. Heals you for 200% of the damage it deals.
FIST TECHNIQUES
Rising Earth
• Deals damage to the target and grants 2 Earthfall charges, increasing the damage of your next 2 Earthfist Barrages by 100%.
Earthfist Barrage
• Pummels target enemy over 2 seconds and heals you for 200% of the damage it deals.
Finisher Techniques can be used during Global Cooldown
PALM TECHNIQUES
Spirited Strikes
• Grants +10% Magic Damage reduction & +5% Parry for 15 sec.
Spirited Vortex
• Conjures a Vortex around you that provides +5% Dodge and deals damage to nearby enemies over 18 sec.
KICK TECHNIQUES
Rising Storm
• Deals damage to the target and grants 2 Stormfall charges, increasing the damage of your next 2 Lashing Stormkicks by 100%.
Lashing Stormkick
• Deals damage to target and nearby enemies nearby. Heals you for 200% of the damage it deals.
FIST TECHNIQUES
Rising Earth
• Deals damage to the target and grants 2 Earthfall charges, increasing the damage of your next 2 Earthfist Barrages by 100%.
Earthfist Barrage
• Pummels target enemy over 2 seconds and heals you for 200% of the damage it deals.
Taunt
6s Cooldown
Taunt the target, forcing it to attack you for 6 sec.
Can be used during Global Cooldown
Can be used during Global Cooldown
Gust
2 charges30s Cooldown
Quickly travel forward a short distance.
Can be used during Global Cooldown
Can be used during Global Cooldown
Stagger
12s Cooldown
Interrupt the target's spellcasting and prevent it from casting for 4 sec.
Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown
Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown
Stone Shield
40s Cooldown
Summon 3 protective stones around you that spin in a wide circle, dealing 250% Agility damage to all nearby enemies.
Each stone increases armor by 35%, up to a maximum of 105%.
While at least one is active, the stones soak 35% of all damage you take. When a stone has soaked damage equal to 1200% Agility it breaks, causing you to lose the Armor bonus provided by that stone.
Can be used during Global Cooldown
Each stone increases armor by 35%, up to a maximum of 105%.
While at least one is active, the stones soak 35% of all damage you take. When a stone has soaked damage equal to 1200% Agility it breaks, causing you to lose the Armor bonus provided by that stone.
Can be used during Global Cooldown
Rising Storm
Combo Spenders
Perform a powerful jump kick, dealing 80% Agility damage to your target and nearby enemies. Damage is reduced beyond 3 targets. Grants you 2 charges of Stormfall.
Stormfall
Your next Lashing Stormkick deals 100% increased damage.
Can be used during Global Cooldown
Stormfall
Your next Lashing Stormkick deals 100% increased damage.
Can be used during Global Cooldown
Lashing Stormkick
Combo Spenders
Perform a roundhouse kick, dealing 34% Agility damage to your target and nearby enemies. Deals reduced damage beyond 3 targets.
Lashing Stormkick heals you for 200% of the damage it deals.
Stormfall
Using Lashing Stormkick will consume 1 Stormfall and increase its damage by 100%.
Can be used during Global Cooldown
Lashing Stormkick heals you for 200% of the damage it deals.
Stormfall
Using Lashing Stormkick will consume 1 Stormfall and increase its damage by 100%.
Can be used during Global Cooldown
Rising Earth
Combo Spenders
Uppercut target enemy, dealing 126% Agility. Grants you 2 charges of Earthfall.
Earthfall
Your next Earthfist Barrage deals 100% increased damage.
Can be used during Global Cooldown
Earthfall
Your next Earthfist Barrage deals 100% increased damage.
Can be used during Global Cooldown
Double Palm Strike
Combo Spenders
Strike target enemy with both palms, dealing 130% Agility damage. Grants Spirited Strikes for 15 seconds.
SPIRITED STRIKES
+20% Magic Damage Reduction
+5% Parry
Can be used during Global Cooldown
SPIRITED STRIKES
+20% Magic Damage Reduction
+5% Parry
Can be used during Global Cooldown
Earthfist Barrage
Combo Spenders
Pummel your target for 42% Agility damage while channeling over 1.5 seconds, ending with an uppercut that deals 42% Agility damage. Meiko can Move while channeling Earthfist Barrage.
Earthfist Barrage heals you for 100% of the damage it deals.
Affected by Earthfall
Using Earthfist Barrage will consume 1 Earthfall and increase its damage by 100%.
Can be used during Global Cooldown
Earthfist Barrage heals you for 100% of the damage it deals.
Affected by Earthfall
Using Earthfist Barrage will consume 1 Earthfall and increase its damage by 100%.
Can be used during Global Cooldown
Spirited Vortex
Combo Spenders
Meiko creates a vortex of winds around her, providing +5% Dodge Chance and dealing 30% Agility damage to all nearby enemies every 2 sec for 18 sec.
Can be used during Global Cooldown
Can be used during Global Cooldown
Shatter Earth
Earned after dungeon rank: 160s Cooldown
Leap and slam the ground at a target location, dealing 310% Agility damage to all enemies in the area and leaving an area of quaking earth that deals 276% Agility damage over 6 seconds to any enemy standing in in the effect.
Serenity
Earned after dungeon rank: 310s Cooldown
Instantly heal yourself for 140% Agility.
Each time you Auto Attack an enemy, your Serenity healing is increased by 30%, stacking up to 50 times.
Each time you Auto Attack an enemy, your Serenity healing is increased by 30%, stacking up to 50 times.
Cyclone
Earned after dungeon rank: 460s Cooldown
Create a Cyclone of strong winds that instantly pulls in all enemies within the radius to you.
Twin Souls: Bulwark
Earned after dungeon rank: 6180s Cooldown
Split your soul into the Sibling of Wind and the Sibling of Earth for up to 20 seconds.
SIBLING OF WIND (controlled)
The Sibling of Wind takes 20% of any damage dealt to the Sibling of Earth..
SIBLING OF EARTH
The Sibling of Earth taunts all enemies in a 1000 radius around them every 1.5 seconds. If the Sibling of Earth is destroyed before the duration ends, Twin Souls: Bulwark ends.
SIBLING OF WIND (controlled)
The Sibling of Wind takes 20% of any damage dealt to the Sibling of Earth..
SIBLING OF EARTH
The Sibling of Earth taunts all enemies in a 1000 radius around them every 1.5 seconds. If the Sibling of Earth is destroyed before the duration ends, Twin Souls: Bulwark ends.
Stone Stomp
Earned after dungeon rank: 8120s Cooldown
Send a shockwave through the ground in front of you, dealing 476% Agility damage to enemies in its wake and Stunning them for 3 sec.