TARIQ

Role: DPS
ยท Difficulty:


Talents
2
Left Hand Path

Left Hand Path
Face Breaker has 50% additional Critical Strike chance.
Passive: Your Face Breaker deals 20% increased damage.
Passive: Your Face Breaker deals 20% increased damage.
Upgrade Cost: 2
2
Far Beyond Driven

Far Beyond Driven
Heavy Strike increases your Spirit by 2% for 12 seconds, stacking up to 10 times.
Passive: Your swing timer is 50% faster.
Passive: Your swing timer is 50% faster.
Upgrade Cost: 2
2
Square Hammer

Square Hammer
Wild Swing, Face Breaker, Leap Smash & Chain Lightning increase the damage of your next Heavy Strike by 12%, stacking up to 5 times.
Passive: Your Critical Strike Power is increased by 8%.
Passive: Your Critical Strike Power is increased by 8%.
Upgrade Cost: 2
1
Pneuma

Pneuma
You take 10% reduced damage while performing Hammer Storm.
Passive: You take 10% less damage from Area of Effect attacks.
Passive: You take 10% less damage from Area of Effect attacks.
Upgrade Cost: 1
1
Bloodline

Bloodline
Your Fury Generation is increased by 10%.
Passive: Your Movement Speed is increased by 10%
Passive: Your Movement Speed is increased by 10%
Upgrade Cost: 1
1
Mouth for War

Mouth for War
Your Unbreakable Will duration is increased by 4 seconds.
While Unbreakable Will is active, the ability is swapped out for "Taunt", allowing you to force target enemy to attack you for 8 seconds.
Passive: You take 10% reduced Magic damage.
While Unbreakable Will is active, the ability is swapped out for "Taunt", allowing you to force target enemy to attack you for 8 seconds.
Passive: You take 10% reduced Magic damage.
Upgrade Cost: 1
3
Ride the Lightning

Ride the Lightning
Thunder Call generates 60 additional Fury over 20 seconds.
Passive: Your Lightning damage has 25% increased Critical Strike chance.
Passive: Your Lightning damage has 25% increased Critical Strike chance.
Upgrade Cost: 3
3
Schism

Schism
Your Skull Crusher has a chance to make your next Hammer Storm deal 300% increased damage.
Your Hammer Storm has a chance to make your next Skull Crusher deal 300% increased damage.
Your Hammer Storm has a chance to make your next Skull Crusher deal 300% increased damage.
Upgrade Cost: 3
3
Blood & Thunder

Blood & Thunder
Your Heavy Strike has a chance to cast a free Chain Lightning at the target.
Passive: Your Chain Lightning damage is increased by 20%.
Passive: Your Chain Lightning damage is increased by 20%.
Upgrade Cost: 3
Abilities
Raging Tempest
Earned after dungeon rank: 0
You gain an enhanced version of Thunder Call for 20 seconds.
Raging Currents
In addition to its normal effects, Raging Currents strike a random nearby enemy every 0.5 seconds dealing 66% Strength lightning damage. Each time Raging Currents hits an enemy your Critical Strike chance is increased by 1.5%, stacking up to 20 times.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.
Can be used during Global Cooldown
Raging Currents
In addition to its normal effects, Raging Currents strike a random nearby enemy every 0.5 seconds dealing 66% Strength lightning damage. Each time Raging Currents hits an enemy your Critical Strike chance is increased by 1.5%, stacking up to 20 times.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.
Can be used during Global Cooldown
Heavy Strike

When Heavy Strike is queued up, your next Auto Attack deals 240% increased damage.
Swing Timer
Your swing timer is displayed as a bar to the right of your hero. When you see the red area light up on the swing timer it is time to queue your Heavy Strike and wait for it to finish.
Queueing Heavy Strike
Heavy Strike's queue is displayed as a golden border around the ability icon on your action bar. The queue is canceled when you use any other ability, so make sure the last button you press before the swing timer reaches the end of the red area is Heavy Strike.
Thunder Call
Heavy Strike also charges the ground in front of you with lightning, dealing 157% Strength damage to enemies near the target.
Generates Fury relative to damage dealt
Can be queued during Global Cooldown
Swing Timer
Your swing timer is displayed as a bar to the right of your hero. When you see the red area light up on the swing timer it is time to queue your Heavy Strike and wait for it to finish.
Queueing Heavy Strike
Heavy Strike's queue is displayed as a golden border around the ability icon on your action bar. The queue is canceled when you use any other ability, so make sure the last button you press before the swing timer reaches the end of the red area is Heavy Strike.
Thunder Call
Heavy Strike also charges the ground in front of you with lightning, dealing 157% Strength damage to enemies near the target.
Generates Fury relative to damage dealt
Can be queued during Global Cooldown
Wild Swing

Swing your hammer in a wide arc toward target enemy dealing 62% Strength damage them and any nearby enemies.
Recklessness
- Enemies have an increased chance to Dodge Wild Swing.
- Wild Swing cannot Critically Strike.
- Damage of Wild Swing is increased by an amount equal to your Critical Strike chance percentage.
Generates Fury relative to damage dealt
Recklessness
- Enemies have an increased chance to Dodge Wild Swing.
- Wild Swing cannot Critically Strike.
- Damage of Wild Swing is increased by an amount equal to your Critical Strike chance percentage.
Generates Fury relative to damage dealt
Face Breaker

Instantly attack target enemy dealing 275% Strength damage.
Face Breaker can only be used after one of your attacks Misses or is Dodged by an enemy.
Generates Fury relative to damage dealt
Can be used during Global Cooldown
Face Breaker can only be used after one of your attacks Misses or is Dodged by an enemy.
Generates Fury relative to damage dealt
Can be used during Global Cooldown
Skull Crusher

Instantly deal 340% Strength damage to target enemy.
Skull Crusher resets the Swing Timer
Thunder Call
Skull Crusher beckons a thunder bolt to strike the target from above, dealing 272% Strength damage.
Skull Crusher resets the Swing Timer
Thunder Call
Skull Crusher beckons a thunder bolt to strike the target from above, dealing 272% Strength damage.
Hammer Storm

Spin with your Hammer, dealing up to 224% Strength damage over 2.8 seconds to all nearby enemies.
Hammer Storm has an initial cost of 26 Fury, and an additional 8 Fury every 0.7 seconds until you have spent a maximum of 50 Fury per use.
Hammer Storm resets the Swing Timer
Thunder Call
Hammer Storm causes lightning to strike you as you spin, shocking enemies hit for an additional 180% Strength damage over 2.8 seconds.
Hammer Storm has an initial cost of 26 Fury, and an additional 8 Fury every 0.7 seconds until you have spent a maximum of 50 Fury per use.
Hammer Storm resets the Swing Timer
Thunder Call
Hammer Storm causes lightning to strike you as you spin, shocking enemies hit for an additional 180% Strength damage over 2.8 seconds.
Pummel

Instantly interrupt target enemy's spell cast, and silence them for 4 seconds.
Can be used during Global Cooldown
Can be used during Global Cooldown
Thunder Call

Call on Thunder to charge your hammer with immense power, enhancing your abilities for 20 seconds.
Generates 25 Fury
Can be used during Global Cooldown
Generates 25 Fury
Can be used during Global Cooldown
Chain Lightning

Conjure an arc of lightning onto target enemy that chains between you and other enemies until it has dealt damage 5 times. Each hit of Chain Lightning deals 85% Strength damage.
Chain Lightning does not deal damage to you.
Thunder Call
Chain Lightning requires you to have Thunder Call active.
Generates Fury relative to damage dealt
Chain Lightning does not deal damage to you.
Thunder Call
Chain Lightning requires you to have Thunder Call active.
Generates Fury relative to damage dealt
Leap Smash
Earned after dungeon rank: 1
Instantly Leap to target area and smash the ground, dealing 290% Strength damage to all nearby enemies.
Generates 25 Fury
Can be used during Global Cooldown
Generates 25 Fury
Can be used during Global Cooldown
Unbreakable Will
Earned after dungeon rank: 3
You take 40% reduced damage for 4 seconds.
Can be used during Global Cooldown
Can be used during Global Cooldown
Focused Wrath
Earned after dungeon rank: 4
Your next two casts of Skull Crusher or Hammer Storm cost 50% less Fury and deal 30% increased damage.
Can be used during Global Cooldown
Can be used during Global Cooldown
Intimidate
Earned after dungeon rank: 6
Instantly intimidate up to 8 enemies around you for 10 seconds.
If an Intimidated enemy takes damage equal to 1000% of your Strength, they will break out of the effect.
If an Intimidated enemy takes damage equal to 1000% of your Strength, they will break out of the effect.
Culling Strike
Earned after dungeon rank: 8
Instantly deal 150% Strength damage to target enemy. Culling Strike spends up to 20 Fury, increasing its damage by 15% for each Fury spent up to 300%.
Execution
Can only be used against enemies that have 30% or less health.
Execution
Can only be used against enemies that have 30% or less health.