VIGOUR

Role: Healer
· Difficulty:


Talents
2
Epiphany

Epiphany
Your Dawnflare, Soulbrand & Radiant Blast have a 15% chance to make your next Heal instant cast and cost 50% less Mana.
Epiphany stacks up to 3 times.
Passive: Your Dawnflare deals 20% increased damage.
Epiphany stacks up to 3 times.
Passive: Your Dawnflare deals 20% increased damage.
Upgrade Cost: 2
2
Enduring Light

Enduring Light
The healing of your Circle of Light is increased by up to 50% depending on the amount of health the target is missing. Lower health gives a larger bonus.
Passive: Your Circle of Light's mana cost is reduced by 25%.
Passive: Your Circle of Light's mana cost is reduced by 25%.
Upgrade Cost: 2
2
Ruptured Soul

Ruptured Soul
When an enemy dies while Soulbrand is active on them you instantly gain 50% of the Rune Power it would have generated in the time that was remaining and trigger an explosion dealing 50% of the damage that was remaining to all nearby enemies.
Passive: Your Soulbrand deals 15% increased damage.
Passive: Your Soulbrand deals 15% increased damage.
Upgrade Cost: 2
1
Beacon in the Dark

Beacon in the Dark
Each time Soulbrand deals damage you have a chance to reset the cooldown of Radiant Blast and make your next Radiant Blast have 100% critical strike chance.
Passive: Your Radiant Blast healing is increased by 20%.
Passive: Your Radiant Blast healing is increased by 20%.
Upgrade Cost: 1
1
Sacred Barrier

Sacred Barrier
Allies under the effects of Luminous Barrier take 10% reduced damage.
Passive: You take 10% less Magic damage.
Passive: You take 10% less Magic damage.
Upgrade Cost: 1
1
Expansive Mind

Expansive Mind
Your Dawnflare casts have a chance to grant you Expansive Mind, increasing your expertise by 10% for 16 seconds and replenishing 8% of your mana over the duration..
Passive: Your maximum mana is increased by 5%.
Passive: Your maximum mana is increased by 5%.
Upgrade Cost: 1
3
Master of Triage

Master of Triage
Each time you generate a Radiant Rune, a free Heal of 50% efficiency is cast on a nearby ally, preferring the player with lowest health.
Passive: Greater Heal has 0.5s reduced cast time.
Passive: Greater Heal has 0.5s reduced cast time.
Upgrade Cost: 3
3
Meticulous Runesmith

Meticulous Runesmith
Your Dawnbreaker Orb costs 1 less Radiant Rune.
Passive:
Your Dawnbreaker Orb healing and damage is increased by 20%
Passive:
Your Dawnbreaker Orb healing and damage is increased by 20%
Upgrade Cost: 3
3
Grand Design

Grand Design
Your Soulbrand, Rune of Renewal & Luminous Barrier abilities can now be Overcharged, causing the ability to be cast on up to 4 applicable targets at once at the cost of 3 Radiant Runes.
Requires 3 Radiant Runes.
Overcharged Abilities
Hold down the relevant ability button until a cast bar is displayed. Once the cast has completed, the overcharged version of the ability will trigger.
Known issue: Soulbrand currently only applies on multiplie targets when those enemies are in combat with you
Passive:
Your Soulbrand, Rune of Renewal & Luminous Barrier have 20% increased duration.
Requires 3 Radiant Runes.
Overcharged Abilities
Hold down the relevant ability button until a cast bar is displayed. Once the cast has completed, the overcharged version of the ability will trigger.
Known issue: Soulbrand currently only applies on multiplie targets when those enemies are in combat with you
Passive:
Your Soulbrand, Rune of Renewal & Luminous Barrier have 20% increased duration.
Upgrade Cost: 3
Abilities
Avatar of Light
Earned after dungeon rank: 0100 Spirit
Instantly heal all allies within a large radius of you for 280% Intellect and enter an enlightened state for 9 sec, enhancing your abilities.
Radiant Blast
Deals 50% increased damage and has no Cooldown.
Heal
Costs 50% less Mana and is Instant Cast.
Circle of Light
Costs 50% less Mana and has no Cooldown.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste and 400% Mana Regeneration for 20 sec.
Radiant Blast
Deals 50% increased damage and has no Cooldown.
Heal
Costs 50% less Mana and is Instant Cast.
Circle of Light
Costs 50% less Mana and has no Cooldown.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste and 400% Mana Regeneration for 20 sec.
Dawnflare
40yd range
Deals 90% Intellect damage to target enemy.
Each cast of Dawnflare generates 20% of a Radiant Rune.
Vigour can call upon the light to unleash a flare of divine light from above. This flash of radiant energy strikes the enemy with a sharp but controlled force.
Each cast of Dawnflare generates 20% of a Radiant Rune.
Vigour can call upon the light to unleash a flare of divine light from above. This flash of radiant energy strikes the enemy with a sharp but controlled force.
Radiant Blast
32 Mana9s Cooldown
Within a cone in front of you, allies are healed for 123% Intellect and enemies take 87% Intellect damage.
When Radiant Blast deals damage to any number of enemies, it generates 50% of a Radiant Rune.
Vigour expels an explosive flash of divine light from his outstretched hand, healing allies in its path, while searing enemies with its blinding brilliance.
When Radiant Blast deals damage to any number of enemies, it generates 50% of a Radiant Rune.
Vigour expels an explosive flash of divine light from his outstretched hand, healing allies in its path, while searing enemies with its blinding brilliance.
Heal
40yd range73 Mana
Heal target ally for 791% Intellect.
Vigour opens his sacred tome, drawing forth radiant power inscribed within its pages. With a solemn gesture, he calls forth a burst of healing energy to mend even the deepest wounds.
Vigour opens his sacred tome, drawing forth radiant power inscribed within its pages. With a solemn gesture, he calls forth a burst of healing energy to mend even the deepest wounds.
Circle of Light
40yd range128 Mana12s Cooldown
Place a Circle of Light on the ground, instantly healing all allies within its radius for 487% Intellect.
Vigour calls upon the power of light to create a circle of divine healing on the ground. Allies within its boundaries are restored in a sudden flash, as the light pours into them, mending their wounds.
Vigour calls upon the power of light to create a circle of divine healing on the ground. Allies within its boundaries are restored in a sudden flash, as the light pours into them, mending their wounds.
Remove Magic
13 Mana8s Cooldown
Remove all Harmful Magic Effects from target ally.
Soulbrand
40yd range
Deal 594% Intellect damage over 24 sec to target enemy.
Soulbrand generates 50% of a Radiant Rune over its duration.
Vigour inscribes a searing rune onto the soul of his enemy, infusing it with radiant energy. The rune pulses painfully, steadily draining their life force while fueling Vigour’s power.
Soulbrand generates 50% of a Radiant Rune over its duration.
Vigour inscribes a searing rune onto the soul of his enemy, infusing it with radiant energy. The rune pulses painfully, steadily draining their life force while fueling Vigour’s power.
Rune of Renewal
40yd range
Instantly heal target ally for 594% Intellect and apply Rune of Renewal on them for 30 seconds, causing all your direct healing effects on that ally to echo for an additional 25% of the initial heal's value.
The bonus healing generated by Rune of Renewal generates Radiant Rune power relative to the value of the heal.
Vigour inscribes a resonating rune onto the spirit of an ally. When Vigor heals that ally, the rune pulses gently, further mending any wounds that linger as its light nourishes the body and spirit.
The bonus healing generated by Rune of Renewal generates Radiant Rune power relative to the value of the heal.
Vigour inscribes a resonating rune onto the spirit of an ally. When Vigor heals that ally, the rune pulses gently, further mending any wounds that linger as its light nourishes the body and spirit.
Luminous Barrier
40yd range
Apply a shield to target ally that absorbs up to 1175% Intellect damage while it persists. The shield lasts for 8 sec.
Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.
Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.
Dawnbreaker Orb
Earned after dungeon rank: 19s Cooldown
Conjure an orb of light that slowly travels forward, healing all allies it touches for 310% Intellect and damaging enemies for 265% Intellect.
Each ally and enemy touched by Dawnbreaker Orb generates 10% of a Radiant Rune.
Vigour conjures an orb of intricate runes, humming with radiant power. The orb shines brilliantly as it slowly drifts forward, burning all darkness from its path and bolstering the lifeforce of Vigour's allies.
Each ally and enemy touched by Dawnbreaker Orb generates 10% of a Radiant Rune.
Vigour conjures an orb of intricate runes, humming with radiant power. The orb shines brilliantly as it slowly drifts forward, burning all darkness from its path and bolstering the lifeforce of Vigour's allies.
Levitate
Earned after dungeon rank: 318 Mana2 charges
Your movement speed is increased by 50% for 6 seconds.
Levitation
You take 20% reduced Area of Effect damage while levitating.
Can be used during Global Cooldown
Levitation
You take 20% reduced Area of Effect damage while levitating.
Can be used during Global Cooldown
Runic Proliferation
Earned after dungeon rank: 460s Cooldown
Instantly generate 3 Radiant Runes. For the next 8 seconds, any Rune Abilities you cast are empowered, increasing their effectiveness by 20%.
Can be used during Global Cooldown
Can be used during Global Cooldown
Lightshaper's Ward
Earned after dungeon rank: 618 Mana60s Cooldown
Target ally takes 20% reduced damage for 12 seconds.
Can be used during Global Cooldown
Can be used during Global Cooldown